Crysis 3 - Jailbreak
I worked on the architecture/textures/modules and worked on level art and beautification for the following screenshots.
The artists I worked with on this level: Stefan Heinrich (level art owner), Marius Popczyk (level designer), Pierre-Yves- Donzallaz (lighting artist), Ron Frölich (3d artist/props), Mihai Titoiu (concept artist), Rashad Redic (3d artist)
Crysis 3 - Islands
I worked on the ground area and created modules/cliff pieces/textures and worked on level art and beautification for the following screenshots.
The artists I worked with on this level: Stefan Heinrich (level art owner, building ruins, final polishing), Matthias Otto (level designer), Pierre-Yves- Donzallaz (lighting artist), Robert Stephens (3d artist), Mihai Titoiu (concept artist)
Crysis 3 - Canyon
I worked on the architecture/textures/modules and worked on level art and beautification for the following screenshots.
The artists I worked with on this level: Marcel Schaika (level art owner), Chris Kay (level designer), Pierre-Yves- Donzallaz (lighting artist), Frank Meinl (3d artist, walkway modules), Mihai Titoiu (concept artist), Stefan Heinrich (3d artist)