DOOM
The UAC (Rip & Tear)
The artists I worked with on this level: Brandon Souders - Level designer (level layout), Lear Darocy - Lead Environment Artist (blockout of the building), Colin Geller - Concept Artist (concept of the building), Phillip Bailey - Environment Artist (decal pass), Daniel Scanio - Environment Artist (terrain), Ryan Watkins - Skybox Artist (skybox), Tony Garza/Brian Ellebracht - Lighting Artist (outside and interior lighting), Wirgina Romanoska/Derek Best - VFX Artist (particles)
Resource Operations (Know Your Enemy)
The artists I worked with on this level: James Selen - Level Designer, Nicolas Dunbeck - Environment Artist (1st art pass of the Vega core room), Tony Garza/Brian Ellebracht - Lighting Artist (interior lighting), Thao Lee - Environment Artist (door prop), Andy Chang - Prop Artist (prop support), Jake Hernandez - Prop Artist (machine generator prop), Alex Palma - Concept Artist (concepts for Vega core area), Jon Lane - Lead Concept Artist (concepts for server room area), Wirginia Romanoska/Derek Best - VFX Artist (particles)
Kadingir Sanctum (Into The Fire)
The artists I worked with on this level: Jason O'Connell - Level Designer (level layout), Phillip Bailey - Environment Artist (decal pass, rock and terrain meshes, bone assets), Sup Choi - Prop Artist (skull piles, fence meshes), Jeremy Thurman - Environment Artist (demon head rock statue), Tony Garza/Brian Ellebracht - Lighting Artist (exterior lighting), Colin Geller - Concept Artist (concept support and paintovers), Wirginia Romanoska/Derek Best - VFX Artist (particles), Ryan Watkins - Skybox Artist (skybox)
Argent Facility (Hell on Mars)
The artists I worked with on this level: Pat Hook - Level Designer (level layout), Jeremy Thurman - Environment Artist (vegetation, glass shader), Timothee Yeremian - Prop Artist (crane asset), Tony Garza/Brian Ellebracht - Lighting Artist (interior and exterior lighting), Wirginia Romanoska/Derek Best - VFX Artist (particles), Jon Lane - Lead Concept Artist (concept for the hydroponic room)
Props
Various props I made for DOOM. I did the Highpoly and Lowpoly meshes, UVWs and Textures for all of them.