DOOM - MP DLC 3 - Bloodfall (Boneyard)
I modeled, textured and composed both areas and also did the terrain and a bone kit set for level art. Materials and most clutter props were done by other artists. Artists I worked with on this area: Phillip Bailey (level art owner, props, materials, polishing, decals, big goat skull hero asset in the 2nd area), Austin Cline (egg and root props, polishing, materials, decals), Jason Martin (big skull assets), Bryan Wynia (bone pieces, rib cage hero asset in 1st area), Craig Bernardo (Level Designer), Tony Garza (Lighting Artist), Ryan Watkins (skybox), Wirginia Romanowska (particles), Jon Lane (lead concept artist)


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