Ryse - Rome
I created modules for the architecture and worked on level art and beautification for the 1st part of the level.
The artists I worked with on this level: Lluis Andreu Pardo (level art owner), Barnaby Zoeller (level designer), Ats Kurvet (lighting artist), Stefan Heinrich/Frank Meinl (big gate in the middle, Background/Vista), Tom Deerberg/Ronny Mühle (vegetation), Elite 3D/Forge (outsourcing companies for props)
Ryse - Forum
I created modules for the architecture and worked mostly on level art and beautification on the following screenshots.
The artists I worked with on this level: Finn Matthiesen (level art owner, layout, 1st art pass and final beautification/polishing), Wayne Adams (level designer), Chris Campbell (lighting artist), Frank Meinl (vista, architecture), Tom Deerberg/Ronny Mühle (vegetation, cliff pieces), Elite 3D/Forge (outsourcing companies for props)
"Ryse" is an XBox One exclusive title. I worked for about 2 months on the multiplayer part and moved over to work on two singleplayer levels for about 5 months.